I have a custom 3d api. Empty3. I started developing it 8 Years ago’. I published the first release of this api on maven central last week. (G:one.empty3). With gui for Windows and Linux.
My current idea is to develop a Android version with shader texturing. I order a book but I don’t have a computer for now just an Linux emulator on Android 10 and it’s not easy.
- modify the sources on GitHub.
- see compile results on Travis
- correct code
- clone projects on emulator
- compile run
- wait for the result which may be slow (codeanywhere shell stop or ssh disconnected without any message)
What should I do? Stay on my phone and wait for an hypothetical application fitting my needs, try cloud computing? Or buy a laptop?
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